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Old 02-21-2010, 02:45 PM   #6
Ninja Dodo
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Impressed with how far you've come with this. I'm a big Outcast fan so I look forward to seeing more.

Couple of thoughts from an initial playthrough:

(bear in mind some of this is really nitpicky)

- The colours feel a bit off. The saturated greens and blues give it a bit of an Oblivion vibe. I know the original Outcast has a lot saturated colour too, but it uses a lot of muted tones as well.



- The sand noise texture seems really jittery. Maybe this depends on settings.

- Dialogue should be skippable (one sentence at a time).

- Camera needs work, often obscured in interiors. Maybe just go with making things transparent if they're in the way.

- Here's the big one for me: Cutter doesn't really look like Cutter. Now this is a tricky one cause it's up for debate whether you should go for his original in-game appearance the cutscene version or the early previews from the sequel ... I'm going to guess you were going more for the sequel version, but I think you could err a little more on the side of nostalgia.

Also his Ulukai shirt isn't the right orange.


- Sound is going to be huge part of making this feel like Outcast. Since you're using the name and concepts I don't see any reason not to rip the sound effects from the original: sounds like picking up objects, jumping, walking in the snow, the HUD, etc.

...speaking of which, the HUD is going to be pretty integral to capturing the Outcast feel as well. The green lines lighting up the screen with readings and dialogue options, all that needs to be there.

- The animation needs work. Some of the poses feel rather stiff and gorilla-like (maybe start with loosening up the hands and fingers) and he seems really fond of crouching (like when going up stairs). Could use some more transitions as well.

I'm curious what you plan on doing in terms of game structure, setting, story and all that. Are you sticking to what was known of the direction Appeal was taking for the sequel, or staying closer to the original game?

Last edited by Ninja Dodo; 02-21-2010 at 03:06 PM.
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