Quote:
Originally Posted by Little Writer
I have mixed feelings about a topic-centered dialogue tree. I like the basic idea, but I've always felt there should be some kind of visual indication when you've exhausted a topic with a certain character. I hate repetition in replies. A good example of this is "The Dig": during dialogue you see icons of the topics you can discuss and when everything is said, it turns blue.
I've also played "Cruise for a Corpse" with a very similar dialogue tree, but each topic generates only one response ever, so you only have to choose it once.
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QfG4 has dialog options that appear when a subject is revealed and many disappear as they are exhausted.