Adventure game is a puzzle-based game where most puzzles are not based on logical deduction, but on making loose associations of: events, observations and common knowledge in hopes of being able to influence the game world through actions that are not 100% obvious without this kind of thought process.
This type of game is an excellent tool to tell stories and establish fictional worlds, especially ones with great amounts of backstory. However, the more elaborate the puzzles at a specific game point are, the more the pacing of the storytelling suffers. Similarly, the more cinematic and instinctive are the presented events, the more limited are the player's choices.
Igor Hardy
(hardydev.com)
Lead Designer/Writer/Artist/Coder on
Frantic Franko
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A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories
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