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Old 05-28-2009, 06:27 PM   #10
Intrepid Homoludens
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Join Date: Sep 2003
Location: Chicago
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Quote:
Originally Posted by nomadsoul View Post
Check E3 thread for first trailer.
Oh screw it, I'll just post the damned link here:

FIRST TRAILER

Pre-E3 2009: Silent Hill: Shattered Memories Hands-on | IGN

Quote:
Walking and strafing is tethered to the nunchuck while the remote pointer – acting as your flashlight – adjusts your line of sight. Point your torch toward the edge of the screen and you can glance up, down or even turn 360-degrees. It feels perfectly natural as you explore Shattered Memories' incredibly atmospheric environments but, crucially given the intensity of the game's frenetic chase sequences, responsive too.

...the lower the barrier to emotional investment in survival horror, the more likely you are to feel the full force of fear. It's an ethos that's apparent throughout: take, for instance, the PDA – one of Shattered Memories' most prominent new features. With a tap of the minus button you've got immediate access to your phone, contact list, SMS, camera, map and a handful of game-setting functions. It's an ingenious touch that places all your typical HUD elements in one central space without breaking the integrity of Shattered Memories' seamless world.

Perhaps most impressive of all though is Shattered Memories' much-touted psychological profiling feature. It's a cool concept on paper but even more exciting when you see it in action. Playing through the demo a few times, it's evident that profiling has the potential to revolutionise the survival horror genre as the game tailors itself around your subtlest actions to truly get under your skin. While Shattered Memories will ultimately build your psychological profile throughout its entire duration, we only had chance to see how the world shapes itself based on the game's opening questionnaire.
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