View Single Post
Old 05-28-2009, 09:40 AM   #5
imisssunwell
Senior Member
 
Join Date: Apr 2009
Posts: 118
Default

Quote:
Originally Posted by stepurhan View Post
Your first link refers to the 90% only once as an anecdotal figure. (Where are his numbers for Doom 2 coming from?)

Your second link actually includes a graph that shows significantly lower figures, especially for the USA. There is mention of the claim of 90% piracy for World of Goo but that is again anecdotal evidence from the publisher. Assuming the "unique internet addresses" claim is accurate though, does this take into account people who have a dynamic IP address (i.e. one that changes and would thus present the same computer as a diferent address) That could make a huge difference to the figures.
I find it insignificant that locally @ USA piracy is lower, the world figures are still high. The funniest link (not a gaming one) is http://www.newlaunches.com/archives/...d_in_china.php

Also these figures are torrent only, not other p2p, not rapidshare, the actual piracy is larger than just torrent piracy.

Also see http://news.bbc.co.uk/2/hi/technology/6449421.stm, "In Eastern Europe, Asia and South America the losses are estimated to be 90% plus"

regarding dynamic ip argument I can use a proxy argument and say it underestimates the number and claim the number is greater, does it make any real difference really? 90% could be 93% it could be 87%

Quote:
Also both seem to mention that consoles are not free from piracy so the argument appears to fall down as a whole anyway.
2nd link shows console piracy is at ~10% of PC piracy...

also to quote "Fallout 3 has almost ten times as many PC downloads as it does console downloads, supported by its general sales ratios". Consoles have allot less piracy and that's why developers have focused there. I fail to see how 90% LESS piracy makes the argument fall down, please explain.
imisssunwell is offline