Silent Hill
* American McGee's Alice - practically everything visual: art direction, character design, level design, weapons (all except for gameplay, which was mediocre). There was a big room in the level just before Skool Daze, where once Alice entered the checkerboard floor groaned and deconstructed itself into a giant kinetic platform puzzle; I slowly panned the camera around.....I was in heaven.
* Silent Hill - The first playable part, where Harry runs after his daughter Cheryl, and ends up in a labyrinthine alley. The air raid sirens sound, and darkness suddenly falls, with Harry striking a match for light. I thought this was one of the most perfectly orchestrated interactive cutscenes in history. I won't spoil it for yooz guyz who haven't played it yet, but when I got to the dead end: "Oh F#CK!! I have no weapons! Where the hell's the exit?!! No, No, NOO!!!!!"