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Old 05-11-2009, 08:39 PM   #74
thejobloshow
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Quote:
Originally Posted by oerhört View Post
Assuming "dead" means "not commercially viable", I disagree on two of three counts (as well as regarding adventures).

The 2D platformer is not dead, it has been given new life by reimaginings such as Bionic Commando Rearmed and Lode Runner and indie efforts such as N+, Braid and And Yet it Moves. It has been reinvented.

The 2D fighter is not dead, it has just gone mostly hardcore, rather like adventures. The community around those games is tight-knit and active, and the number of series is still large. King of Fighters, Tekken, DoA, Street Fighter, Virtua Fighter, Capcom vs. SNK, Soul Calibur and so on and so on.

The top-down game is perhaps close. GTA: Chinatown Wars is fantastic, but it's likely that some of the "lacking" sales were due to the format.
Lots of good examples - death is so final! If you take into account format, distribution, different audiences - there's a place for adventure games enough to make us feel secure about its sustainability.
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