Right, I haven't read all the thread, but to me, the puzzle argument often comes down to whether it fits into the game or not. There were a lot of fiddly procedures in the old EA Sherlock Holmes games, but they seemed part and parcel of the world. However, a random sliding tile/codebreaker etc puzzled just slotted randomly into a game often doesnt seem to work as it seems to just be there just to be obstructionist.
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