Thread: I hate puzzles.
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Old 05-09-2009, 02:28 AM   #41
Mohlin
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Somehow it must be possible to program the games so - as in my example with the woodstove - that if an item with the attribute "fire" or "burning" is connected with an item "wood", it will set the wood on fire.
Or an option to bake the cookies later, or find a real recepie so that dad can make them himself.
Or to use a crowbar to open a deskdrawer in an abandoned house, instead of running around to get the water flowing, to rig up a hose in a greenhouse and go outside to find the flushed out key... (scratches).

The problem as I see it is that you can only solve the puzzle (problem) the way the programmer wanted it to be solved, and maybe I don't think the same way?

Althoug, one of my favorite puzzles is code cracking and mechanical problems. But the crystal balls in Myst 3 was awful. That was a walkthrough.
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