Define "puzzle"? Isn't an AG one big puzzle? You have to find out who killed who, or an lost item, or to release dead spirits or something.
Isn't it a puzzle to look for the key to open a door, or finding ingredients to make jam?
Or do you define puzzles ONLY as "here and now" puzzles, like sliders to open a safe (hate them myself), or a correct combination for opening a secret passway, or piecing a ripped letter together to find some clues?
I myself play AG because of the puzzles (except the sliders), and it is also the only type of game I play. Take away the puzzles, and what's left? Walking around and talk to people?
Last edited by Mohlin; 05-08-2009 at 04:38 AM.
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