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Originally Posted by Gonzosports
You've missed two points.
1. Puzzles are not necessarily required to make something not be an "interactive movie," of which I still don't what that is. That many successful, and fun, games exist without puzzles.
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not in my eyes, whilst i may enjoy a games storyline, graphics, sound effect or atmosphere i am sitting down to play a GAME, whether the puzzle in question requires button bashing or snipering or solving an inventory based enigma i am completing a puzzle in one way or another. if i wanted to just watch the storyline or listen to the sounds etc i would buy a movie. i just dont get the point of a game without puzzles
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2. Games shouldn't be pigeonholed in narrative/character/theme-limiting genres. You're saying that these are RPGs, which again is just a way to partition games into particular genres. Games shouldn't be RPGs, adventure games, FPS, sports simulations, just so we can identify them ("Oh, I like real-time strategy tower defense games, so I'll like this) - there should be a class of games, which could use elements to fit the STORY/CHARACTERS/THESIS not the other way around (ie, we have to make the story fit the puzzle.)
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of course we all prefer the puzzle to fit into the story but you are again missing the point that i am there for the puzzle not the story, the story is a bonus.
the pigeon holing issue is daft as games need to be put into certain categories for marketing purposes and i for one am glad that i can click to amazon and then straight to adventure to look at the type of games that will interest me. and also i dont want to play a mix of all different games just to benefit a story