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Old 05-01-2009, 11:05 PM   #30
orient
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Join Date: Jul 2008
Location: Australia
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I think the one thing that's omitting from your post is that adventure games are single-player experiences. I completely agree with you for the most part though, minus the mention of party-based/MMO gameplay.

A game that requires two players simultaneously wouldn't be an adventure game. I'm not just saying that because I grew up on adventure games and I don't want them to change (because I didn't), but adventure games are built around the focus of one player and changing that would change everything. The reason the majority of adventure gamers hate timed sequences is because they play adventure games to get away from those types of pressures found in other genres. Adventure games are played casually and at a leisurely pace. Reliance on another player would disrupt that and could also suck away the importance of you and your story, within the game.
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