I agree with the person who said what the adventure games need most is writers. A good story with solid writing can never lead anyone into the negative.
I don't really want too much innovation in the basic formula. Changing the basic formula is often disasterous and disappointing to fans of classical adventure gaming. No, I say, just leave it as it is. Play it safe and only work to improve on things that can't lead to disaster: better graphics, better acting, better puzzles, better story...
I mean, there's nothing wrong with trying something different, I'm just saying it's not something I'm asking for as a fan of classical adventures. I want games like Still Life and The Longest Journey, I'll take one hundred of those.
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