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Old 04-30-2009, 07:50 PM   #10
nomadsoul
Senior Member
 
Join Date: Sep 2005
Posts: 331
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@ original poster

Repetitive gameplay, genre you love since childhood.

Well same feelings here, and the problem with genre is attitude of adventure gamers. The demographics include people who can imagine more with text than actual good graphics, and since text fixation is more necessary they don't realize how much interactivity is necessary to evolve gaming genre, specially considering that moving cursor around the 2d image is as hard as browsing/surfing net.

Then come puzzles which you can find plenty online in java based games and those sliding objects, maze, find your way, mixing elements, jigsaw puzzles, etc. , which is to say these repetitive puzzles never evolved.And putting them forcefully or as an excuse to push narrtive forward isn't the most genius way to make adventure game/genre evolve.

So neither pixel hunting is challenging, nor puzzles. And if it tires to evolve people don't accept it and bash it , before hand even playing them like flower or upcoming HR(even bashing it flower for it being non adventure, not just these forums i am talking about other people too on other forums).And HR is being blamed as QTE fest beforehand on single trailer not by RPG or shooter lovers but by advenutre community itself.

Reality is times have changed and adventure game makers and fans not matter how hardcore they are have to find new ways, after all beatemup genre even found its way in this era of shooters which too was diminishing at alarming rate(so many classic and new games coming this year and people loving it, so much for numbers don't equate quality) , probably because beatemup requires hand skills, and strategy , and online makes it more wider, people finding new ways to stimulate and accepting the change not bashing it. There is reason why legends like timschafer even left adventure gaming and concentrating on more brawling genre.(now before flaming yourself with brawling comment , please do read recent GDC previews , and latest one, besides that i am talking and answering to poster of thread, don't want to start argument, my opinion).


Also its bad to have janejensen and cecil like old legends have to work on tight budgets constantly delaying games and making poor or average efforts. Which is to say potential is not totally realized. Maybe they should try something like schafer or davidcage to break in the main gaming SCENE.
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