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Originally Posted by AFGNCAAP
I'd go as far as to say that it will be a problem except for the very beginning and the very end. At least I remembered the whole main part as very non-linear. Of course we can always set the breakpoints as "the moment you solve this-or-that puzzle or meet such-and-such creature" but people who take a long way to do that, making a lot of yet-unnecessary progress on the way, will then be able to spoil the game for others by discussing it.
Hm, I don't know how to approach this. Weren't all the previous playthroughs based on essentially linear games?
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Perhaps someone very familiar with the game could guide the rest of us (I've played it once) in order to keep us all pretty much doing things in the same order.