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Old 11-23-2008, 01:04 PM   #6
Periglo
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Join Date: May 2006
Location: Madrid, Spain
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Thanks for the replies. I know RPGers like sidequests. But I, an AGer at heart, tend to avoid them, unless their stories are interesting. What I meant is, I usually fing RPGs very long, even when sticking to the main quest. Not ME (unfortunately, since the story was great and the action was fun).

Plus, there is contradiction in the game: it's all "hurry, we have to save the Galaxy now!", but it turns out you can undertake private explorations at your leisure at any given time... but at the very end, which is when you could in principle relax from the main mission! (Of course, the option is to restart with your old character, and play until you have access to the Galaxy Map.)

I'll be sure to check out some quests that sound interesting, like the one about genetic ingeneering. Or drive the MAKO around so more... I know recall a funny sandworm thingy that was hard to beat.

Otherwise, I can employ the usual AG replayability trick: let the game aside for one year.
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