Quote:
Originally Posted by Clovis
Anyway, Penumbra features a small inventory, and lots of physics based problems a la Half Life 2. Instead of "pixel hunts" you scrounged around a 3D environment, open lots of doors and cabinets with the mouse, and move stuff around. I think this style of play may be the future of adventure games myself.
|
Sounds to me like what Myst was doing back in the mid-90s. No inventory, but a lot of doors, cabinets, and mechanical objects to manipulate and figure out. A lot of "physics" involved in figuring out how certain things are interrelated.