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Old 09-04-2008, 01:51 PM   #67
Ascovel
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Join Date: Apr 2008
Location: Poland
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Yet complaining would be justified if the player doubted if such a story device was necessary. The player may feel he doesn't get anything in return (or not enough) for his frustration in that game situation.

From the current examples it all just seems like there was an element of dice rolling added to the traditional game mechanics. In real life we at least believe that the "random", unfortunate situations are parts of larger chains of causes and effects.

Last edited by Ascovel; 09-04-2008 at 02:10 PM.
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