Quote:
Originally Posted by MoriartyL
How is this a risk? You want the player to be angry at the doorman! You want him to grumble about the inconvenience, and whine "But they got let in, why not me?". Don't you see- it's exactly the reaction the story calls for!
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The player's reaction depends on whether the player treats the game as a game he wants to beat while having fun with it or as a virtual reality where this kind of frustrating real life situations are simulated.