There are two main reasons why I play adventure games:
1. For good story
2. For good puzzles
If an adventure game has these two things, then most likely, I'll love it. Adventure games in general don't need full walking around control. It wouldn't do any good since adventure games aren't about beating up bad guys and dodging bullets. It's about picking up clues and solving puzzles.
The Adventure Company recently published a game called DEAD REEFS that tried to be innovative and made it where you controlled the player through the keyboard. It didn't work: the game sucked and the controls were annoying as hell. Perhaps it would have worked better if they had made the controlling easier, but still, it did nothing for the game. They should have just made it a point and click adventure.
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