While I'm not against direct control in adventure games, I see no reason to use it unless the puzzles are built around exploration and physics. That means full 3D graphics, and developers have to choose between giving up a lot of detail compared to a game with static 2D screens, or making the game a real hog when it comes to system requirements. A good adventure game should, in my opinion, have more detailed locations than other genres, so the switch from 2D to 3D means inevitable tradeoffs.
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