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Originally Posted by Josho
Top decision-makers are rarely as visionary as their corporate profiles make them sound, and decisions are frequently made on less ethereal criteria than the strength of the underlying concept.
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I think you may underestimate the ambitions of the top decision-makers. I have a feeling many base their decisions not so much on money-making schemes, but on whatever tickles their ego. For example they just prefer to be recognized as the "makers" of a single big, flashy game which participates in some currently hip trend than build a profitable niche and put forward several lower-budget titles. That's just a theory though.
Quote:
Originally Posted by Josho
BTW, for any interested parties out there still reading this thread: in the entire history of Sierra On-Line, there was one -- one, and only one -- game that was developed on the basis of a concept submitted by somebody outside of the company.
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Was it an adventure game?