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Old 07-15-2008, 04:39 AM   #13
stepurhan
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Join Date: Oct 2003
Location: South East England.
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Few impressions of the opening from memory. (Still not having got my copy)

I like that all the spoken dialogue is in the original language (with subtitles if it's a language Cath knows) This works much better than having English with an accent to indicate when someone is speaking in a different language. I also like that you had to get close enough to hear the speech clearly before you could get translation. How did this work in copies for the non-English market?

The graphics worked well for me. What is the technique they used where they painted over live-action figures called? Despite the lack of detail I feel they work better than completely artificial character models.

The appeal of this game has always been that things go on whether you're there or not (whereas most games rely on player-generated triggers to advance the action) As I recall, I wasn't always clear where was a good place to be going all the time though, resulting in me wandering up and down the train on ocassion.
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No Nonsense Nonsonnets #43

Cold Topic

A thread most controversial, that’s what I want to start
Full of impassioned arguments, of posting from the heart
And for this stimulation all will be thankful to me
On come on everybody it won’t work if you agree
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