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Old 04-19-2008, 05:44 AM   #8
buddi
Senior Member
 
Join Date: Feb 2007
Location: Montreal
Posts: 165
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Okay, it's true you can't please everyone but that doesn't mean you shouldn't do some research into what people generally like and don't like, as long as you have a clear vision of what you want your game to be and don't compromise on the things that really matter. The best games I have played are the ones where the developers passion shines through, regardless of in game flaws.

Some things, like 1st vs 3rd person and the priority of puzzles vs story vary a lot from person to person so there's always going to be someone who is dissatisfied. I think action sequences, in game games and minigames are more of an issue because they are likely to turn off people that might otherwise love your game. If you include such things, you might consider giving gamers an option to get around them, for people that don't enjoy such things but are drawn into your story. A simple hot key that lets you skip games or combat would suffice.
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