Thread: Culpa Innata
View Single Post
Old 03-27-2008, 03:02 AM   #18
Haohmaru
Junior Member
 
Join Date: Mar 2008
Posts: 3
Default

Thanks for explaining the grainy effect Keregioz. I think it worked a lot better in Fahrenheit since that game had a cinematic quality to it and was supposed to be an interactive movie. Culpa Innata didn't give that impression.

I agree with the statement about the passage of time. I was expecting there to be some sort of visual clue showing the sun setting, shadows lengthening etc. Didn't expect anything like Morrowind, but apart from the game clock appearing some times you were given no sense of time passing.
Haohmaru is offline