Thread: Culpa Innata
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Old 03-21-2008, 11:09 AM   #13
Kazmajik
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Join Date: Jun 2007
Location: Oakland, CA
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I try to avoid walkthroughs at all costs. I started playing adventure games back in the mid 80s, and especially with Infocom text adventures it would sometimes take weeks to get through a game, days to figure out an obtuse puzzle. So I've got lots of patience. Many of the games lately have been comparatively easy, so seldom do I feel the need to resort to a walkthrough. Maybe after I've finished a game I'll check out a walkthrough to see if I missed anything interesting. But so many games are so linear and restrictive that even that isn't necessary.
With Culpa Innata, the scoring system could've been interesting if it led to different endings, but I don't think that it does. Has anyone found this to be the case or not the case? I don't really want to play it all the way through again to find out. The game just dragged too much for me.
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