Thread: Culpa Innata
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Old 03-04-2008, 12:19 PM   #6
Kazmajik
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Join Date: Jun 2007
Location: Oakland, CA
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Thanks for putting the example in a spoiler tag. Without giving too much away, I have to say one of my biggest gripes with the game is that so many of the puzzles just seemed like filler because they were of the mechanical variety and could've been in any game. They weren't unique to the story, and some were so illogical that it completely took away my involvement in the so-called case I was supposedly trying to solve, such as...

Spoiler:
the circuit-breaker puzzle to restore power to the psychiatrist's front door.

It's those lapses in logic that strike me as amateur.

I guess I was hoping I'd get to take on the role of a detective, gathering clues and investigating a mystery. Suffice it to say, they'll have to address some fundamental flaws to get me sold on a sequel.
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