Quote:
Originally Posted by Stinger
how anyone could say the writing in PQ3 is that good is beyond me. It's very sparse and at many points appears rushed and abrupt. I just played the game again in the fall and it was just as poor as I always remember it (the writing, not the game, though I like the first two much better still)
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With writing I intend plenty of things, from the dialogues (which I found better than the two previous chapters) to the descriptions (and here I can surely feel the pen of J. Jensen in some places, like the first murder scene or the empty house), from character's marks (albeit slightly poor, some characters were well rounded up, like Sonny and his ambiguous partner) to the atmosphere. Of course to create each and every one of the aspects above, writing have to cooperate with others departments, like sound, graphics, etc.
PQ3 have dialogues that, although sometimes a bit pathetic, live well to the realism; have some very good descriptions and some others great; have a good character development, especially Sonny, and a great atmosphere: when Sonny uncovers what's really going on, and found the pentacle, I shivered: great atmosphere, to put it simply.