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Old 02-27-2008, 03:17 AM   #68
Ksandra
Senior Member
 
Join Date: Jan 2007
Location: UK
Posts: 124
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Quote:
Originally Posted by Simo Sakari Aaltonen View Post
A game designer's job does not end until the game is released. It would seem to me fairly obvious that the time a person can spend working on a product is in inverse proportion to the time they can spend talking about it.

Gee, I wonder which we would prefer?
So they can't even find the time to put up a simple message saying "hang in there, folks?" Come on. I've no problem with games being delayed if more work needs to be done on them; it's the lack of communication that bothers me.

Quote:
Originally Posted by Jackal View Post
Well, that's more an objective measurement of how effectively a game is being marketed, not how much public interest it's generating, perhaps in spite of itself. And it's the latter the HoM attempts to gauge, not the former.
I thought it was supposed to measure both, or at least that's the impression I got from the FAQ - besides, I don't think it's really possible to separate one from the other. As I pointed out in my last post, even the staunchest fans will begin to get disspirited after months and months with no new information.
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