So, I've recently been put in charge of the feature section over at
Adventure Developers, and I thought you folks might be interested in a little article I just posted therein:
Quote:
When I discovered the wonderful world of amateur adventure game development, all I wanted to do was make a game that was just like Monkey Island.
Well, okay, not just like Monkey Island. Unlike a number of people, I had no intention of writing a fan-made sequel or anything silly like that. From the start, I know I wanted to do something of my very own. Something original. But back then, I don't think I was quite sure what that something was. All I knew was that I wanted to make a game that made me feel the same way as I did when I played Monkey Island.
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Read the rest.