Adventure Forums - View Single Post - Designing and playtesting games
View Single Post
Old 08-30-2007, 10:01 AM   #7
Squinky
Unreliable Narrator
 
Squinky's Avatar
 
Join Date: Apr 2004
Location: Le Canada
Posts: 9,873
Send a message via AIM to Squinky Send a message via MSN to Squinky
Default

Quote:
Originally Posted by After a brisk nap View Post
Yeah, but playtesting is really completely different from alpha/beta testing. The purpose of the latter is to find bugs. The purpose of the former is to figure out if there are parts of the design that should be changed to make the game more fun.
I tend to combine the two when getting people to test my games; I ask my testers what they think of the experience as a whole, and also ask them to report any bugs they find along the way. Do you find that there are problems with such an approach?
__________________
Squinky is always right, but only for certain values of "always" and "right".
Squinky is offline