There overall story and premise don't do much for me, but I do like the basic visual aesthetic that you'd want. Really, I'm not a big fan of "save the world"-type plots. I prefer stories that are more "domestic,"I guess. If I were going to do a story about an evil, totalitarian government, it wouldn't be about trying to free the people from its control; but rather, it would center on an ordinary citizen who is just trying to get through each day and provide for his or her family--at the end of the game, the evil government would still be there; or, if the government does fall, it would be because of forces that the player has nothing to do with.
But still, I do appreciate the DIY attitude, and I'd still play the sort of game you're talking about even if it's not *exactly* my kind of thing.
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