Thread: Consider this
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Old 08-18-2007, 08:21 AM   #7
Yixian
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Join Date: Aug 2006
Posts: 53
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Quote:
Originally Posted by Catbert View Post
Are we talking the typical down-with-the-government futuristic cyberpunk or something like Nomad Soul which btw I loved?
The overarching storyline could basically be - you begin a government agent, you discover the conspiracy, you follow it in secret until you discover the big nuclear attack plan, you attempt to stop it and either succeed or fail.

But the nitty gritty of each "chapter" in the story would be where your twists and turns and surprises come. Different factions would represent different philosophical ideologies/assumptions, and the writers would linearly reject some and maintain others to give their intended message across.

eg. one particular rebel group might actually support the nuclear attack because they hope it would trigger a war that they could perhaps win, but the writers could say "no, the initial loss of innocent life isn't worth such a risk - a revolution should be based on truth by example" etc. and so that rebel group would turn against you and so on.

The "day to day" gameplay would be more of a noir detective type affair I was thinking. Rather than finding items to solve puzzles you'd collect information and search scenes to reveal certain concepts that would then change the way you reacted to certain people and the places you could go.

So you'd have a question in mind: who killed this person? Who does this person work for? etc. and you'd navigate around, talking to different people until you could discover that, and that answer would prompt another question: who hired them to kill that person? and so on - until you are drawn deeper and deeper into the mystery.

Rather than the entire plot being evident from the start and you simply having to track the bad guys down.
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