Quote:
Originally Posted by remixor
Not to mention, many professional adventure games don't have 8 animated directions. 8 is a fairly arbitrary number anyway. Why not 32? After all, you don't want to sacrifice quality.
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My gripe was with Uncertainty Machine, because the author drew the character as if she was going to move in these directions : /(towards the screen and to my left), |(up & down) & \ (towards the screen & to my right), so when the character moved away from the screen and to the right, for example, it looked as if she was moving backwards. I just thought it was a weird choice, and thought, if he didn't want her turned all the way to the right or left, he could've drawn 8 directions of animation. (the DIG had 8, BTW) Then I thought, maybe he couldn't? But yeah, I guess it's a drag.