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Old 03-15-2004, 09:33 AM   #68
Maquisard
Citizen of Bizarro World
 
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Join Date: Mar 2004
Location: Htrae
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Quote:
Originally Posted by remixor
Not to mention, many professional adventure games don't have 8 animated directions. 8 is a fairly arbitrary number anyway. Why not 32? After all, you don't want to sacrifice quality.
My gripe was with Uncertainty Machine, because the author drew the character as if she was going to move in these directions : /(towards the screen and to my left), |(up & down) & \ (towards the screen & to my right), so when the character moved away from the screen and to the right, for example, it looked as if she was moving backwards. I just thought it was a weird choice, and thought, if he didn't want her turned all the way to the right or left, he could've drawn 8 directions of animation. (the DIG had 8, BTW) Then I thought, maybe he couldn't? But yeah, I guess it's a drag.
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