Quote:
Originally Posted by deadworm222
Anyone who wants quality...
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I've never played an AGS game with 8 directional animations, although I've definitely played some quality AGS games. The thing is, most people who make amateur adventures aren't professional-quality amateurs, they're doing everything themselves for free as a hobby. When it comes to making an amateur game, efforts are generally better spent making a more compelling story, better puzzles, or more well-developed characters than animating multiple sprites from as many angles as possible. I don't know how many 2d sprites you've animated from 8 angles, but it takes
serious time, and the payoff isn't really worth it unless you only have one main character and no moving NPCs. Not to mention, many professional adventure games don't have 8 animated directions. 8 is a fairly arbitrary number anyway. Why not 32? After all, you don't want to sacrifice quality.