Quote:
Originally Posted by noknowncure
Items that you know fine well you'll need later on ... that you can't pick up, or sometimes even interact with, until you have a particular conversation.
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Yes, like the bloody hat in GK3. "No point in getting it", says Gab, but later on he (perhaps not the player) does see a reason to grab it . But the opposite: in Paradise you suddenly need some water. Presto! A jar appears somewhere else with the water needed, if you happen to notice it.
In general: there are some points in which the character you control seems to know more than you do. Other, it's the opposite - I guess that's better. April Ryan even jokes in TLJ: "Got it! And this is good... why?".