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Old 06-06-2007, 10:59 AM   #16
stepurhan
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I didn't realise you'd put a lot of effort into art already. An inconsistent style can work in a game if the setting is suitable for it. (i.e. lots of disparate locations) Any game set in a particular locale (say a city) needs to maintain a regular look for that locale (even in comparing rough locales to the areas of high society the art needs to look similar)

For a game that uses a wide variety of art styles and gets away with it you should check out The Museum of Broken Memories This exhibits a high details style for the central area but a variety of different approaches for each of the room's puzzle areas. Might make you reconsider chucking a load of work if the same basic approach would work for your idea.
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No Nonsense Nonsonnets #43

Cold Topic

A thread most controversial, that’s what I want to start
Full of impassioned arguments, of posting from the heart
And for this stimulation all will be thankful to me
On come on everybody it won’t work if you agree
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