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Old 06-06-2007, 03:50 AM   #12
kuze
In an evening of July...
 
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Join Date: Dec 2005
Location: Germany
Posts: 1,215
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Judging from the screenshots you made public: I wouldn't dump your current, 'inconsistent' art style neither for a minimalistic art nor for a consistent, 'polished' one. In fact, your current work looks very interesting, if you indeed manage to bring this seemingly endless variety of locations, worlds and art styles in your game to life.

Minimalistic art, however, doesn't seem like a good idea to stick with (to me at least). Pretty pictures do back a good story, after all, and I imagine it'd be much harder to make a game stay interesting if it looked like my miserable attempts to paint. Then, one could say text adventures look like text on paper (a point hard to argue) and still can tell an amazing story, but how popular are those games now? If you are afraid you would scare off a good percentage of potential target audience - how many do you think will play a text adventure (or one with graphics similar to prehistoric paintings on walls) as long as you plan Les Misérables to be?
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