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Old 06-05-2007, 11:10 PM   #1
Enter the Story
I turn novels into games
 
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Join Date: Jun 2004
Location: Scotland
Posts: 307
Default minimalist art - a viable style?

I posted this over on indiegamers. Sorry about the cross post, but I while they have a good grasp of general business and marketing issues, they don't know adventure games.

Is it realistic to make a story driven game with an ultra-minimalist art style? Something like the style used in the Good New Bible? http://news.bbc.co.uk/2/hi/uk_news/magazine/3501430.stm

For reasons that I won't bore you with, I'm considering replacing all my game art with this style. I can see a number of major advantages for my game in particular:

1. My game is very large, and is based on stories. This art style is easy to create. It's extremely practical for my needs.
2. My game is based on writing, and deals with abstract concepts and ambiguity. This style suits it.
3. My game at present has inconsistent art styles. I am guessing that even if "minimalist" isn't popular, it's much better than "Inconsistent"?
4. This style will make my game instantly recognizable, memorable, and will be a talking point.

Could it work? The nearest thing I can think of is ASCII Star Wars. http://www.asciimation.co.nz/ though my game would have smoother flowing lines.
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