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Old 03-09-2004, 11:11 AM   #46
Deshrill
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Join Date: Oct 2003
Location: Savannah, GA
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Quote:
Originally Posted by dacloo
I disagree. GUI's in general are better for creative purposes where you basicly create a metaphor for that purpose only (e.g a music sheet in Cubase, a canvas in Photoshop).
Great point, dacloo. Having something like AGS where it is run by a GUI makes it much easier to hit the ground running and get some loose form of a game up and running as opposed to programming everything from scratch.

I'm not against programming-- I can program when needed, but it's nice to spend 20 hours making some puzzles in a game work as opposed to 80 (programming the interface from scratch, etc).
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