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Old 03-09-2004, 07:35 AM   #41
dacloo
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Default huh?

Quote:
I'm quite sceptical about GUIs. As Mnemonic imself has stated, he created the heavy GUI because the scripting language became so difficult. GUIs always try to hide something...
I disagree. GUI's in general are better for creative purposes where you basicly create a metaphor for that purpose only (e.g a music sheet in Cubase, a canvas in Photoshop).

With WME it's just the same. For scripting, there is a nifty language for you. You can create Pacman in WME if you want. With the recent support for methods, you can write powerful functions, if you want to.

But for *designing* purposes, WME offers a toolset to create a scene, tweak animations, and setup script <-> scene node relations. There are only drawbacks NOT having those GUI based tools.

Having said that, as a tool developer you have to make sure the workflow is okay, because if you have a crappy GUI, you are better of scripting in (which is not the case with WME )