By implementing a controlable camera you're basically admitting that your own camera control is flawed. A controlable camera should therefore never be a goal on its own... it's just a solution if you can't fix the camera in another way. Things like a camera distract the player from the game experience ("hey, there's a floating camera hanging right behind me and I can control it with my mind!"). I can't think of a single game in which a controlable camera would be a good thing.
But now I am only talking about 3rd person games like Zelda... obviously in a RTS it's a totally different issue. There's really not an option there, but I think the starter of this topic wasn't really thinking about these games either.
Last edited by Phantom; 03-08-2004 at 01:18 PM.
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