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Old 03-08-2004, 07:44 AM   #8
Prove it all night
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Early attempts at a controllable camera were laughable - witness the dire Earthworm Jim 3D. Recently, there have been improvements. As Beiddie said it should be evaluated genre by genre. Obviously strategy and games of a similar slow pacing (those involving pause-time gaming, for instance) are more suited that high octain action games, where the player's focus should not be on cumbersome controls. For such games, the camera should be complete intuitive regardless of its form.
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible." - Thomas Edward Lawrence
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