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Old 03-08-2004, 07:44 AM   #8
James
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Early attempts at a controllable camera were laughable - witness the dire Earthworm Jim 3D. Recently, there have been improvements. As Beiddie said it should be evaluated genre by genre. Obviously strategy and games of a similar slow pacing (those involving pause-time gaming, for instance) are more suited that high octain action games, where the player's focus should not be on cumbersome controls. For such games, the camera should be complete intuitive regardless of its form.
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