Thanks. I read that earlier yesterday.
Most of it reminded me a lot of KOTOR (which I played through four times), so very few things seem brand new in concept. However I'm interested in the
nuances of the efficacies of those ideas discussed, which look very promising as to set this game apart from many other RPGs (for example, the facial expressions and body language the characters convey, where what they don't say in words could easily be communicated).