Quote:
Originally Posted by Intrepid Homoludens
Given that, how possible would it be to experiment, thus not only exploiting the genre's benefits but also stretching its [perceived] limitations?
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Maybe a way would be to release a franchise (like Pheonix Wright) on the DS or more limited hardware, build a following before releasing on home consoles and medling with the formula after the audience is established. Not like that's Japan's way of doing things, when they want to make something wacky and innovative, they just do it.
But I get sethsez's point entirely.