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Old 01-23-2007, 05:19 AM   #33
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Join Date: May 2006
Location: Madrid, Spain
Posts: 340

By the way, I guess some of you are aware of the AG wikipedia entry. It points to an interesting article by Old Man Murray, in which he takes on GK 3 as an example on why AGs are supposed to be dying. He is partly right, in my opinion, at least as far as the beginning of GK 3 is concerned.

My take on the issue: I am playing Psychonauts, and I don't really mind AGs ceasing to exist as we know them, as long as their elements get incorporated in games as good as this on.
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