Thread: DS Adventures
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Old 01-16-2007, 05:17 AM   #71
sethsez
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Join Date: Apr 2005
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I think it's because DS adventure developers are attempting to appeal to gamers, rather than to adventure game fans. They're trying harder because they have to... the DS doesn't have a pre-built adventure game fanbase, and most of the people buying the games don't have nice fuzzy memories of Loom or Myst. The games have to live or die entirely on their own merits so you can tell there's an attempt to entertain everyone, rather than the games being "for the fans."

It's the mentality that made the genre so vital at one time, and it's the mentality that's resulted in Phoenix Wright selling out of every reprint it gets and Hotel Dusk getting an incredibly high score from a widely read Ziff-Davis publication. The lack of complacency makes the genre feel reinvigorated on the DS, and I hope it spreads to more PC devs as well.
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