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Old 01-14-2007, 04:46 PM   #62
Ariel Type
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Join Date: Sep 2003
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Ok, just out of interest I installed Sam&Max and guess what? Sam says "All our money is invested in that rat hole". Now THIS is an example of great mix of humor, logic and thinknig. And that's how most of the puzzles were constructed. There were always hints, not obvious, but tricky enough to make you think and link the things.
Quote:
the same design as the major puzzle in the first act of Monkey Island, the first act of Monkey Island 2, Year 2 of Grim Fandango
I know, it's one of the distinctive feautures of Lucas Arts adventures. In MI1-2 they were original. In FT or GF they occupied just one of the acts. But in Bone2 and S&M1-2 they are the whole game, because of the short length. And well, it's more of the same. I mean, they have a whole new direction. They must progress. Look at Escape from MI. It used the new possibilities of keyboard interface, the designers (btw, Sean Clark and Michael Stemmle) constructed many new, interesting puzzles, without repeating old formulas (like in Curse of MI). That's why I respect them so much and feel a little disappointed for Dave and new S&M games.. But well, better this then nothing.
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