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Old 12-11-2006, 09:36 AM   #32
MoriartyL
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Quote:
Originally Posted by JemyM View Post
An adventure is by definition either a risk, or a series of events.
Unless there is a situation that must be resolved, or a task that must be fulfilled, a game becomes more of a strategy or simulation game.
I don't see that. Riven wasn't at its core a series of events, didn't pose any real risks, and certainly wasn't a strategy or simulation game. And to AFGNCAAP I'd point out that it could still have been very entertaining indeed even without its backstory. And I might seem to agree with Simo in that I think Riven would have been even more effective without the conflict and resolution added on top, but only because I do not agree that Riven is primarily telling a story.
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