Quote:
Originally Posted by Gordon Bennett
I think that while the technology to create more effective games in terms of deep content and storytelling has improved, the likelihood of seeing them has rapidly diminished.
The problem is increased development costs. Gaming has always been a hit-oriented industry, but as time has moved on, the number of sales required to recoup costs has increased. So we end up with more genre titles and clones of prior successes, and far less experimentation in games.
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Technology has absolutely nothing to do with the issue. A provocative theme can be dealt with in a text adventure no less effectively than it can in a state-of-the-art blockbuster. And developers were no worse equipped to deal with those themes ten years ago than they are today. The question of whether added production values are worth the price is a fascinating (if done-to-death) debate, but has no reason to be in this thread.